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21. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
The vigilant needs a much better cap compared to what it got now(the problem exists since 2009 where they changed the mwd cap bonus to web strength), the capacitor really holds it back, a alternative would be to improve the damage bonus from 75% t...
- by The Djego - at 2014.04.11 12:39:00
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22. Grouping Target Painters - in Player Features and Ideas Discussion [original thread]
Would be nice, +1.
- by The Djego - at 2014.04.09 11:50:00
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23. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: urgh, no thanks. Bring back THIS navy mega instead. http://i.imgur.com/FgA3pat.jpg I never really liked the black + Gray/white(depended a bit on the angle and light on the ship), but I could agree that this was stil...
- by The Djego - at 2014.03.20 09:41:00
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24. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
Meh the problems with the T2 mwds are in the game since 2008, with the QR changes(before that it did give more speed). I would simply reduce the cap penalty to -12 or even -10%. The higher fitting costs and higher cap use are enough of a penalty ...
- by The Djego - at 2014.03.19 22:33:00
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25. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Well the old Vindicator had a lighter black colour scheme slightly drifting into green and no metallic finish with green windows. The navy mega was just pitch black metallic(zero camo on it) with light blue windows. Edit: The old Vindicator: h...
- by The Djego - at 2014.03.19 13:49:00
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26. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Since the first skins are out now, I would like to make a request to bring the old navy mega(pitch black metallic with blue windows) paint job back. I always disliked the jungle camo in space and the ship was damn sexy back in the days in black. ...
- by The Djego - at 2014.03.19 12:57:00
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27. Can we remove the hull based target cap - in Player Features and Ideas Discussion [original thread]
The skill is quite useful at 5 given you fly hulls that can lock 10 targets a lot(logi, marauder, recon) and can make the extra 2 lock slots available to you by adding a signal amplifier or auto targeter. It is quite niche to bring it to 5, but it...
- by The Djego - at 2014.02.24 19:35:00
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28. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Since you already tweak the mechanics, would it be possible to add a extra check option to set assisted drones to passive and add a extra key that you can use instead having the assisted drones follow your guns/ew?
- by The Djego - at 2014.02.06 17:03:00
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29. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Silvetica Dian wrote: The Djego wrote: A pretty pointless change. There isn't even a reason to discuss power levels vs price when it comes to the nestor. What the ship really needs is a real concept instead of throwing a bunch of bonuses on ...
- by The Djego - at 2014.02.04 14:06:00
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30. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
A pretty pointless change. There isn't even a reason to discuss power levels vs price when it comes to the nestor. What the ship really needs is a real concept instead of throwing a bunch of bonuses on the hull and hoping it will be useful for any...
- by The Djego - at 2014.01.31 19:51:00
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31. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Jeanne-Luise Argenau wrote: Estella Osoka wrote: Based on the cost of this ship, I cannot for the life of me see a use for this ship. A fully fit carrier will cost less than this ship and provide better reps. A T2 logi will cost less than ...
- by The Djego - at 2014.01.22 12:28:00
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32. bastion module turret projection tweak - in Player Features and Ideas Discussion [original thread]
But they don't give a equal bonus, this was the reason why CCP thrown Falloff on TCs, TEs and increased the falloff of ACs massively back in 2009(that and so many people complaining, it was a bit overdone, yeah). The reason for this was that diffe...
- by The Djego - at 2014.01.21 00:19:00
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33. bastion module turret projection tweak - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: [quote=chaosgrimm] I am the first to admit that I may use suboptimal fits and fly ships in suboptimal way but at least I try to make some measurements and base my conclusions on them. That is pretty much spot on. Btw the r...
- by The Djego - at 2014.01.20 23:01:00
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34. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Not that I think anything good will come out of the Nestor at this point by some dramatic last second changes or that I am really keen on posting since the marauder changes, but here it goes: As RR BS: - reduce the signature to under 400(it will...
- by The Djego - at 2014.01.20 10:26:00
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35. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Savira Terrant wrote: The Djego wrote: Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? I never lost a single one, flying logi in Incs for years, so the answer to this que...
- by The Djego - at 2013.12.08 14:59:00
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36. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not th...
- by The Djego - at 2013.12.08 13:53:00
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37. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
From somebody that used haulers a lot, I completely switched to the new tier 1 haulers after the changes: - they need more slots for tank and utility, plus fitting for it(this includes MWD and cloak) - much higher speed and agility, similar like ...
- by The Djego - at 2013.12.02 18:53:00
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38. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
CCP being bad whenever they touch blasters or close range mechanics since 2008, no big surprise here. As for god/overpowered webs, I think people need to fly a close range ship herself, with the actual goal to do more damage there than at medium ...
- by The Djego - at 2013.11.30 04:12:00
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39. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: The Djego wrote: Since I still didn't got a answer on it, is it really to much to ask for keeping the current marauders ingame as 2. marauder ship? Outside of bastion, what is not useful in hulls you want to move a lot or w...
- by The Djego - at 2013.11.13 20:40:00
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40. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Since I still didn't got a answer on it, is it really to much to ask for keeping the current marauders ingame as 2. marauder ship? Outside of bastion, what is not useful in hulls you want to move a lot or while relaying on remote repair, the new o...
- by The Djego - at 2013.11.07 14:16:00
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